I have added and remove some, but the really useful ones persist. Over the years since then, my addon count has crept up slowly. In addition, I limited the potential pool of addons to those supported by Curse, since they make updating easy. I think at one point I only ran Auctioneer, because knowing the market value of things is too useful, and one damage meter or another, just to keep myself aware of how I was doing. I cut my addon count down to the bare minimum. By that point Blizzard had improved the game enough, often by incorporating the functionality of some popular addons directly into the game (to the annoyance of some) that I did not feel like I needed as many addons. Somebody who was enthusiastic addon developer one day was likely just to walk away from their projects the moment they stopped playing WoW.Īddons became a pain, which wasn’t helped when Blizzard made it clear that you couldn’t charge for addons or solicit donations for them in-game.Īround the time of that big quest tracker addon I changed my tune on the whole addon thing. Finally, long term support for addons has always been a bit dodgy. There was the usual nightmare of patch day when everybody needed to update their addons, whether or not they broke due to some change. Some of them were buggy or leaked memory or conflicted with other addons. (screen shot of the Ultimate Raid & Leveling UI pack)Īnd then the reality of addons began to hit.
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